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Benchmarks

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Soon

Learning from the Flip Zone demo and sharing what we discover.

The questions

We start by asking questions like:

  • How can you define fun?
  • Can an AI model predict whether humans will find something fun or challenging?
  • Can an AI model independently create something fun and challenging? If not, what is stopping it?
  • Can AI models play the game better than humans? Where are the gaps?
  • Why does Model A perform Task 1 better than Model B, while Model A cannot do Task 2 at all and Model B struggles through it?
  • How do these capabilities change over time?

As we seek answers to these questions and more, we aim to discover what patterns emerge over time.

See Flip Zone